Starsector transfer all items. It just tweaks some stuff. Starsector transfer all items

 
 It just tweaks some stuffStarsector transfer all items 2

I've found Starsector recently, I'm a couple playthrough in. The skill system – the one in the currently released version, 0. 95. 95a] Transfer All Items v1. SetMarketOwner command (from Nex) requires specifying the market name/ID first, then the faction. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get permission. 05. Players can participate in trade to earn credits, and making a profit from trade will generate experience as well. Up to preference, I like it more than the current skill system. Yes. Starsector Mod Manager is a standalone application that runs on Windows, Linux and (hopefully) macOS, that can help you manage your mod setup for Starsector. It was originally just meant to be a joke to see what I could do, but now I can't stop myself. Surveying equipment makes a huge difference for survey costs. Basically as title says, do I completely disable my commander when I take over? I have no combat skills on my person since I am mainly a colony…There are 2 layers of colony defense: fleets and planetary defense. UAF strength is strikecraft, missiles and then ballistics. 1a] Industrial. There probably is, I just don't know of one. What extent is that, and is there some strategy. That movie was the shit. 1a] Common Radar v2. 5. It used to be called Starfarer. 2. Reverted numerous weapon balance changes. DouglasteR. Stealing an existing one from a faction in a raid. json. Factions will wage war against each other and try to conquer their enemies. Native hidden options: Mass Transfer with Alt keys; Holding down Alt key and hover the cursor over the items will transfer the whole stack of items between your fleet and base. In my last vanilla game I basically finished it all in a day, beat the 2 doritos fight, beat the ziggurat, didn't even have time to colonize more than 1 system before I felt like I was done with infinite money, a massive arsenal of ships of all kinds and rarities, didn't even have the time to look for crappy colony items because it would be. You eivode tour marines into battalions of up to 800. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. Tri-Tachyon is great, but I like to gain their ships by. 1. Not exactly a perfect world, but it seemed fine enough. Go to starsector r/starsector. Got it, just wanted to make sure I. Starsector version 0. You can hold + Hold Down LMB to get a slider and select how much of a given good you want to buy or sell. What you get: Early access to the game, starting with alpha builds – available now! Discounted price. json Open that sucker in a text editor like NotepadTransfer all items, saves you a lot of effort storing weapons n such. I think all AIs are omega, and there really isn't a distinction between them except for the intelligence and capabilities of the core hardware they're installed within. Some examples and flavor text: Pristine FarmatronColony prices are actually very reasonable. xml" using Notepad++. 9. ) Save your game. csv notepad++. Then open one of the folders based on what setting you want. Starsector! Join thousands of players in a massive online community. Pitate Buffalos are the best smuggling ships. Colonize, get a super early jump start on colonies, get population bonus from friendly planets in-system, get free defenses from pirates. When you've added the ones you want, enable them from the little "mods" link at the bottom of the launcher. Have I gone too far? (I got curious when I saw the Infernal Machine get upgrades, so I started the game with as many mods that can upgrade ships and this monstrosity cost me around 15 million credits 2 Alpha A. I also changed the player level cap to 40 so all the skills are tecnically available, but by the time you hit around level 30, the xp per level gets so high you kinda forget there are 10 more levels. (This method works on any launcher; it will automatically open the. I think all the Tri Tachyon AIs in the game are part of the same entity. Maybe giving ships and officers to patrol fleet could be translated to some form of temporary or persistent bonus for patrol fleets. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get permission from me before you are allowed to modify my files. just add it after the rest of your items, now however! you need to change 2 things in these here lines befor saving or youll just get errors making your save useless! the line <CIStack z="119592" needs to. Download and install this mod 2. Copy the files over. 8, the midline standard (was: 0. Discuss modding Starsector here. • 9 days ago. Put it in the old computer. When using the `Install from Archive` function, you can select more than one archive/zip - all of the archives you select will be installed. On top of this, that intel screen will let you know ALL possible factions that can join that alliance. In my own Feedback I came at this from a different side: I think in-system-gameplay is just too arcadey and fast, as of now. Controls for moving your fleet and trading. Delete one comma before TRUE and add one behind it. 43. Alliances offer mutual assistance in times of war. Do check if you have enough space, especially. 1 I have my subtitle preferred language set to English and the subtitle mode set to "Smart". No. Re: [0. Gameplay: There are two types of hullmods that you can install on your ship. • 4 yr. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get permission from me. Say you got a pirate buffalo giving you 600 cargo. ) Save your game. Upgrade both spaceports to Megaport for growth bonuses for 300,000 each. r/BaldursGate3. 8. To run the Linux version, unzip the file, cd starsector, and then run . Cruisers also don’t benefit quite as much from ITU, which generally pairs well with large weapons. 6) Reduced max speed to 35 (was: 50) Reclassed as "Missile Battleship". On the market or storage screen: - Push the button (Upwards Arrow): Transfers all items from. Buying fuel and supplies and all that kind of normal stuff should basically only be done on the black market. Elevate your Starsector gameplay with the [0. SPOILER. With our comprehensive installation and usage guide, you'll be able to install and use [0. e the one with all the skill trees. You can Shift + Click LMB to buy one unit. Download link: Windows. For the most part – for almost the entire part – I have been working on new game content since the last update. For a full list of supported commands enter 'help' in the console. 2 (2021/03/27) Hiya. if instead you open the extracted folder and find a second folder that contains the aforementioned files delete folders until you have only the inner most folder (starsector won’t recognize it as a mod otherwise) launch starsector On the launch window click on mods, then initialize/select all, save. You might need to input your CD key again. The most valuable of them all, you could practically buy a flotilla of Auroran warships and still have enough credits for other supplementary needs. An example - a mod that changes ships animations and adds some new visual effects. A lot of it will depend on what you are willing to take and the circumstances. I AM looking for an option that allows to slide your cursor and transfer loot. 0 Ship/weapon Pack 1. 8. I'll second that DIY and Better Tech-Mining are good mods. Elevate your Starsector gameplay with the [0. But to answer your question, Tri-trachyon has the best ships generally but is indeed outnumbered. battlecruisers contributing more than frigates) I think there’s a total of like 400 deployment points for every battle, allocated between both fleets. r/starsector • Transfer all items not working. 3)*NumberOfUnits-CostFuel*1. The first method is looking through the hull csv files manually, but that is. I AM looking for an option that allows to slide your cursor and transfer loot. With our comprehensive installation and usage guide, you'll be able to install and use [0. Much better to just hunt for AI cores to sell if you're short on cash. Join. Combat freighters are pretty useful early game as well (like the mule). Locations of stars in the core aren't random, they are always in the same place. Re: [0. Business, Economics, and Finance. . Valheim. Supplies are consumed by various different activies throughout the game. 48856 Posts 3448 Topics Last post by LngA7Gw in Re: [0. 99. Additionally, the proportion of illegal to legal goods plays a role. Guidelines to Modding. Starsector has a variety of playstyles that suit different people in different ways and Starsector's skill tree affects those styles greatly. Transfer All Items - Hotkey to transfer all items into/out of storage when docked. one that allows custom searches through editing a CSV file. People who enjoy sandbox games and do not want to have their hand held through a game. ago. OP's best case would be entering Starsector with 25,000 credits, and that's being generous. A mod for Starsector that creates a special contact called Chicken, a spacer that specialises in selling tech items. It's either been scrapped, despawned, or failed to load when generating the save game. 80%. Caution is advised as these kinds of games can be very detrimental to your time management. If you bring a smaller fleet, its not just easier on the logistics side, its also easier to run away from enemies. Nothing you keep in your personal storage, whether it is the rented storage at a colony or an abandoned station, will ever be remove by anything besides yourself. It sorts by new fine when not searching. Iirc, transfer command also transfers all of the required command staff required to operate a ship as well. Greetings, Human. 4 Tahlan Shipworls 0. Hotfix: 0. Features. Save Transfer I just realized I was using a older version of the 0. 9. Happens with both Fullscreen turned on and off (Windows 10, disabled other mods, 1920x1080) while on the management menu of one of your colony. There are various values that govern ship movement, as defined in the ship_data. Trade is a means of exchanging goods between planets and stations, with intermediary participants sometimes (but not always) collecting a profit from the process. 05. ago. On the market or storage screen: – Push the button (Upwards Arrow): Transfers all items from the selected Fleet tab to the market or storage. It did in Beyond The Sector, I've had many encouters where there were multiple [DORITO] fleets. Use "Craptop" for low-end systems. I think anywhere from $400 to $700 would check out. Ship Catalogue / Variant Editor (SCVE) v1. mkv file with Japanese audio (I tried it with a few different anime . Colonies make money from population and from exports. not necessarily a bad thing at all since replayability in a game is very important. Expand user menuNexerelin is a great mod that allows factions to wage war and conquer systems and colonize new worlds. Take a good look at uninhabited planets in the core worlds and pick a few that are good enough. 3 per unit of supplies) and subtract those costs from the earlier result. That way I can just click autofit later for when I get a weapon or fighter. Maybe someone else might know how to change the save game location so you can do this automatically. 05. If transplutonics demand is not met, removes the extra slot, which decreases colony stability if the slot was in use unless you remove the extra industry. Here's a little how-to. a small guide to adding items in savegames. The Auto retreat command hullmod will force the ship to retreat when below a certain hull integrity level. json. 96a] Console Commands v2023. Agreed on the Decivilized Subpopulation notes in posts above. Take a good look at uninhabited planets in the core worlds and pick a few that are good enough. json and change the setting "altMouseMoveToMassTransfer" to true. You have to change it from false to true. I was once so desperate to get to an enemy battleship before it blew up my second best ship with my favourite officer in it that I had zero time to manouver. Using frigates to capture those before the. Premium Explore Gaming. Download the archive for each and extract the contents to /starsector/mods. Therefore if you are hated by everyone the market will sell nothing at all Reply More posts you may like. Step 1: Write down a list of all the ships you have, the number of each, and the faction mod containing them or vanilla if vanilla. A lot of ship mods are also bundled with faction mods. 89%. You have to extract the contained folder into your starfarer/mods/ folder, and then select the mod you need via the game launch menu. 95 version and wanted to transfer my old saves, i extracted the old version but can’t locate where the save files are comments sorted by Best Top New Controversial Q&A Add a Comment Using jellyfish 10. Set in the year 3126, the player commands a fleet of spaceships and engages in combat, trade, and exploration in a procedurally generated world. But if mod makes permanent changes (such as adding new ships, factions etc) then it will need to save this information and the moment this. Copy the files over. The main purpose for this guide is to give newer players a reference to help them build towards their own playstyle. For a full list of supported commands enter 'help' in the console. It comes in if I'm struggling, flies to my current ship and I transfer out. Credits and distribution permission. Only one good way to find out. Kyeltziv Technocracy is probably the most 'light' out of these, adding one faction and not much else, but what it adds is solid. For backgroundinfo, im a very new player. Requires special tools to deal with unique hazards and expert judgement to know where to look for a good haul of baubles. You never have to use any of them, and you can literally run circles around enemy fleets regardless of which abilities they use or what ships they're. It much faster than CTRL + Click. Logged. Starsector. 2 (2021/03/27) [Starsector Mods][0. Step 3. I've seen videos of Starsector players who seem to be able to just hold down the mouse button and scroll over all the items that they want to transfer but I haven't figured out if this is a mod or a setting that can be adjusted or simply the players have a rapid fire setting on their mouse. The second (and one I would recommend) way would be to use the console-command mod to just add whatever blueprints, items, cash, ships, whatever you want to the newly started game. Afterwards you may need to re-open the menu for it to update, but you will then be able to activate the packs from there. Advice 2: leave the transponder on cause turning it off only attracts attention and takes your time. when i started playing Starsector again with the . In general, transient mods are ones that do not affect savefiles and so you can safely remove it and nothing will happen. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. You might have a random ship selected as your command ship (the single ship you directly control in combat). For more information on a specific. Open it is, as this is an important file to handle the global settings of the game. If you just need to move a single whole stack, you can also hold control and click to quickly transfer it. 1 release, meaning it’s focused on polish, bugfixing, and quality-of-life improvements – but more than the normal share of new features and sweeping changes. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. Modded Question/Bug. making your empire self sufficent is important because when you are not importing goods from others you will get up to %50 upkeep cost. Elevate your Starsector gameplay with the [0. All of the current special items have uses in modifying certain industries. these blueprints will be added as "learned". Memory: 3GB system RAM. 2D RPG/Trade/Fleet Combat Game. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!A place for the player to stash ships and items. a small guide to Editing items in savegames. If you want op, unbalanced and bloody fun, tahlan adds a faction with some ships that lots of people absolutely despise. Reverted ship changes. Modders: This is not a blanket feature. Can we get a list of all the unique stuff you can find going? So far I have found the following -. Install the game (and identical mods) on both computers. 95a] Transfer All Items v1. 96a is now out! Take on new missions exploring the story of the Luddic Church and the Sindrian Diktat. 2. e. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!In general, some of the "expansion" mods are great. Open menu Open navigation Go to Reddit Home. Still not easy. 96a] Console Commands v2023. 96a] Ship/Weapon Pack 1. STARSECTOR is a phenomenal passion project indie game - a space sandbox RPG where you command a fleet as you bounty hunt, trade, explore, salvage and even bu. Industrial Evolution. Iirc its max size refinery + story point upgrade + special item (no atmosphere requirement in vanilla) + Alpha core +. The abandoned station and player colonies provide free storage. I've seen videos of Starsector players who seem to be able to just hold down the mouse button and scroll over all the items that they want to transfer but I haven't figured out if. Only two cryosleepers can be found per sector. IIRC It's called altclicktransfer or something. ticktockbent • 1 yr. 2 (2021/03/27). Then add the item, for example, Alpha Cores. 3. You can conquer another faction's planet and give control to said faction to revive them, alongside giving them one of your own colonies. Nice to know !After you’ve preordered and received your activation code, download Starsector for your OS of choice using one of the links below. Executor:Ok so I will just tell about all the industries, their requirements, special items etc. The technocracy's ships are focused on long-range combat and support drones, as well as a small number of powerful fighters, but they have narrow. Just remember to leave devmode after the action, it clutters up many interaction menus with „dev“ stuff. If you enter the command „devmode“ all industries currently being built on all of your colonies get built in one day. Happens. Being able to transfer items by holding ctrl+mouse and dragging over items to instantly transfer the stack, instead of having to ctrl+click on each individual stack of items. Exports happen automatically. e. 5) Make sure you do this for all mods (unzip the files into the starsector/mods folder and remove the zipped file afterwards) 6) For safe measure, start the game as an admin (right-click starsector and select 'run as administrator') 7) When you start starsector, click the mods button and make sure the mod is selected and click saveAdds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. 0. With expanded cargo holds hull mod and the bulk transport skill you can so much illegal stuff in their shielded cargo bays and even if you get searched they never find it. That’s quite a mouthful, though, so here’s what it boils down to – fly around with your highly customizable fleet, explore, build stuff, blow stuff up, advance your character. They are sold on nearly every market, and most-all activies will reward or consume supplies. Adds a large amount of exploration content and encounters, adds consumable items, new campaign layer defences, adds special functionality to select core world planets, comes with more than 20 new buildings for your colonies (all with unique effects), unlocks the ability to create detachments from your fleet on the fly and much, much more. Current features. Uploaded: 23 Feb 2019 . Starsector, on the other hand, would be the way to go if you are looking for a smaller (and more affordable) sandbox for space management and exploration. With our comprehensive installation and usage guide, you’ll be able to install and use [0. [deleted] • 3 yr. prettyboiclique • 4 mo. Transfer all items not working. Note that this is at -100 reputation at which point you have built a reputation for being pirate hunter. So, in short, if you can afford it, X4 is the game I would recommend if you are looking for a huge sandbox for building and trading that you can also just fly around in. - Allow the Remnant Station to support artillery stations from Industrial Evolution. CoqueiroLendario. With over 800 million mods downloaded every month and over 11 million active monthly. In starsector, there is no equipment, and there is no crew per say. Go to Starsectorstarsector-coredataconfigsettings. )>Starsector>starsector-core>data>config>settings. All vanilla installable items will increase pather interest, and - as there's a limit on how many colonies the pathers have active cells on - this can decoy attention away from your own colonies. Remnant Nexus and other stations are technically fleets, these require somewhat different and more code to spawn. 96a] Ship/Weapon Pack 1. Guide att Reddit is a game for lovers of the Sci-Fi genre. Annual_Cod_5896 • 1 yr. Re: Looking at the Starsector fuel & supply economy. Yes I should've been more specific, thanks. Fixed a bug where the shield generator would apply its penalty to colony growth even when disrupted, under construction, or toggled back to. Now also resets the cooldown on the ship's system on transfer ; And adds a charge if the system has regenerating charges ; This effect has a per-ship cooldown equal to double the amount of time shaved off the cooldown/charge regen ; This effect does not trigger unless the system is on cooldown and/or has less than full charges . Guide att Reddit Starsector is a game for lovers of the Sci-Fi genre. This is because production is logarithmic, i. It's almost always cheaper to buy supplies/fuel from your own colony than to buy it legally from the average planet you'll run into, simply because there are no tariffs to worry about. You can do this via console commands by typing in "list special", this will give you a list of all special items, most which will be blueprint packages. One is at Askonia, other is started in Penelope's Star. 13. You can then use the “RemoveCondition” command to remove the condition after. r/starsector • 1 mo. Intended as a reliable. you could be spending 100 supplies on battles when you only need 20 or 30. . Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. 7MB ; 659-- Nexerelin. Copy the files over. Most of Starsector’s core classes (the non-API stuff) is obfuscated, probably for that. Copied the folder to /mods copied transfer_all_items_settings. Mods that add ships yes but they might not all show up. Currently, afaik, the only hotkeys for inventory management are either to shift-click to adjust how much of one stack of an item you want to take, and CTRL-click. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. It would be a great QOL feature if shift+clicking and dragging the cursor over multiple stacks would move them all. 73%. This mod adds a search box to the planet list. Can we get a stash tab to transfer items Out of Solo. Low Tech Expansion, Midline Expansion, etc. This is because production is logarithmic, i. making your empire self sufficent is important because when you are not importing goods from others you will get up to %50 upkeep cost. Click on it. The amount of deployment points you get is based on how many officers you have and how many objectives you have captured. Re: [0. There are benefits to colonizing already claimed systems; 1)A growth bonus to your colony for another larger colony in the same system, 2)High accessibility for being in the core worlds, 3)Weak patrols that create debris fields, 4)Close port (with constant shortages) to sell unwanted goods at high prices. You can Shift + Click LMB to buy one unit. I've seen in a couple SS videos where the player was able to just "Shift-Click" all of his inventory to move in one single batch, just like in windows explorer. Installed in population. It'd annoy to many players. data in the saves/common/config folder and set "enableAutosaves" to true (this file will only exist after you have launched the game with Autosave enabled at least once). Spoiler. ago. ) Find the planet that you want to edit. 1. A mod that is 'not supported' by another mod usually means that both mods can be active at the same time and the features of the mods would apply only to their respective mods. You don't actually need that much. There's a ton of settings you can change in the game and it looks like the wiki/forums lack some info on it, so here's some stuff I use that lets you change gameplay a bit for how you want without needing mods. CryptoMy current approach is to use a clanker fleet full of D-mods with Derelict Operations, Support Doctrine and Best of the Best. Mod_Info. Starsector has no "right" or "wrong" playstyle, only your own style. e. Anyone know. The more commonly balance tweaked information is in the ship_data. Experiment to find out what works for you. 2 stellar Networks 2. This mod is a gigantic content expansion that fits almost seamlessly into vanilla to add a multitude of new gameplay options, expanding primarily on exploration and colony gameplay. You can rectify this by just spawning one via console commands. - Campaign Features: - Take out loans at any Kesteven market. )>Starsector>starsector-core>data>config>settings. So when you go and grab a ship you should press f and go into the fleet screen and stop all repairs in the top left. The Auto retreat command hullmod will force the ship to retreat when below a certain hull integrity level. Just finally started my first colony. Hypershunt tap. You'll only be able to revoke autonomy up to the cap, and directly managed colonies are going to grow more efficiently to begin with. The change applies to all fleets in the game, and it's not increasing the burn level, it's increasing speed that a single burn level gives. r/starsector. 95a] Transfer All Items v1. Just make sure to use the tabs otherwise it sends everything, including your supplies, fuel, and crew. 2 (2021/03/27) Mod, the choice for serious players seeking advanced features and customization options. Note that you shouldn't assign more than 8G otherwise the game engine will choke on trying to manage it and slow down. This skill supports. That's it. Open up your Starsector install directory, find your saves and the save game folder for the campaign you're currently playing right now. g. Make sure this mod is enabled. It is highly recommended to use the third party GUI Ship Editor tool. Step 2. 13. Mac. It sorts by new fine when not searching. Then add the item, for example, Alpha Cores. Baldur's Gate 3 in a 3rd Person view, with Controller. 4X game features in Starsector.